Boom Boom Rocket Smooth Operator
Here you can freely listen to preview tracks from Boom Boom Rocket Original Soundtrack.Album was composed by Ian Livingstone and was released on July 2, 2007. Soundtrack consists of 10 tracks tracks with duration over about 30 minutes.
Go! Go! Break Steady | |
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Developer(s) | Little Boy Games |
Publisher(s) | Microsoft Game Studios |
Platform(s) | Xbox 360 (XBLA) |
Release | July 23, 2008 |
Genre(s) | Puzzle game |
Mode(s) | Single-player, multiplayer |
Go! Go! Break Steady is a breakdancing-themed puzzle game developed by Little Boy Games founded by Geoffrey Ford. The game was released on July 23, 2008.[1]
Gameplay[edit]
The game is a timed-button rhythm game similar to Boom Boom Rocket with elements of Zuma. A sequence of button icons rolls from various angles towards a target circle, and the player must hit those buttons when they enter the circle to earn 'Beatniks'; the better the timing, the more Beatniks earned to shoot. Missing a beat or making the wrong button press fills the penalty bar.
The player then uses the Beatniks to eliminate the string of Beatniks arranged in an arc. The player must shoot each colored Beatnik into a string of like-colored Beatniks to eliminate them for points; the arc collapses in the same way as Zuma. An especially long combination 'saves' the player by wiping the penalty bar.
The round ends when the song ends. If the penalty bar fills before the song is over, the song ends before the player eliminates the Beatniks, or the Beatnik arc gets too long, the player fails the round.
The game features 20 licensed songs which fall into the hip-hop, disco, funk and electro categories.
Multiplayer[edit]
The game features two player off- and online co-op and versus modes.[1]
The versus mode involves a head-to-head match with another opponent. New power-ups appear in the beatnik circles in versus mode that allow the player to attack the opponent. To activate the power-up, the power-up beatnik has to be knocked out of your own circle. Power-ups include a 'hammer' power-up that adds five beatniks to the opponent's puzzle and a spray paint power-up that covers the opponent's target circle with paint making it hard for them to enter inputs with the music.
In co-op mode, players play the rhythm portion together with the worst of the two inputs determining the number of earned beatniks for shooting. The players then take turns solving the beatnik puzzle.
Reception[edit]
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Twin towers jail mugshots. Go! Go! Break Steady has received generally positive reviews mostly acknowledging the unique game-play experience it provides. 1UP.com awarded Go! Go! Break Steady a rating of 8.3 stating, 'Go! Go! Break Steady is an unexpected visual delight (especially for HDTV owners) -- and it makes an already strong multigenre affair even better.'[4]IGN gave the game a rating of 7.3, stating 'Go! Go! Break Steady is a fun experiment in merging two genres that would seem to have nothing in common.'[6]GamePro awarded the game a rating 8.0, saying, 'Stylized graphics, smooth 2D character animations and a slick presentation make Go! Go! Break Steady an experience not quite like anything else out there.'[5]
Development[edit]
Go! Go! Break Steady is the first and sole game developed by Little Boy Games, an independent game development studio founded by Ivan Tung and Ahmed Usman Khalid.[7] The company is located in Vancouver, British Columbia, Canada. Both founders previously worked together at Electronic Arts.[8]
References[edit]
- ^ abSara Nicholson (2008-07-21). 'Go! Go! Break Steady and 1942: Joint Strike - XBLA - Wednesday'. Gamerscore Blog. Archived from the original on 2008-08-02.
- ^http://www.gamerankings.com/htmlpages2/945047.asp
- ^http://www.metacritic.com/games/platforms/xbox360/gogobreaksteady
- ^ ab1Up.com Go! Go! Break Steady review[permanent dead link]
- ^ ab'GameProGo! Go! Break Steady review'. Archived from the original on 2008-09-05. Retrieved 2008-07-27.
- ^ abIGN Go! Go! Break Steady review
- ^'Little Boy Games About Us'. Little Boy Games. 2008-07-26. Archived from the original on 2008-08-03. Retrieved 2008-08-26.
- ^Marke Andrews (2008-07-26). 'From basement to market'. Vancouver Sun. Archived from the original on 2012-11-05.
External links[edit]
Bonus, Schmonus (5)
Carpal Tunnel Syndrome Award (50)
Curtain Call (10)
DLC Unlockable Fireworks
Firework | How to Unlock |
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Honor Roll (15)
Johnny 3 Fingers (5)
Johnny No Fingers (25)
Pyro (10)
Sore Thumb Award (30)
Speeding Ticket (5)
Suma Cum Laude (20)
The 'C' Student (15)
The Easy 'A' (10)
Unlockable Fireworks
Code - Effect
8-ball - William Tell Overload, Easy Difficulty
Apple with arrow through it - William Tell Overload, Hard Difficulty
Bat - Valkyries Rising, Hard Difficulty
Bizarre Creations logo (pumpkin) - Toccata and Funk, Medium Difficulty
Butterfly - Rave New World, Medium Difficulty
Cactus - William Tell Overload, Medium Difficulty
Cherries - Game Over Beethoven, Medium Difficulty
Cleff - Carmen Electric, Easy Difficulty
Club Card - Rave New World, Easy Difficulty
Crescent moon - Tail Light Sonata, Hard Difficulty
Crown- Carmen Electric, Hard Difficulty
Diamond card - Hall of the Mountain Dude, Easy Difficulty
Dragon - Hall of the Mountain Dude, Medium Difficulty
Dual musical note - Tail Light Sonata, Easy Difficulty
Flower - Smooth Operetta, Hard Difficulty
Guitar - 1812 Overdrive, Hard Difficulty
Heart - Game Over Beethoven, Easy Difficulty
Heart Card - Smooth Operetta, Easy Difficulty
Jellyfish - Hall of the Mountain Dude, Hard Difficulty
Llama - Valkyries Rising, Medium Difficulty
Rocket ship - 1812 Overdrive, Medium Difficulty
Saxophone - Rave New World, Hard Difficulty
Seahorse - Game Over Beethoven, Hard Difficulty
Single musical note - Toccata and Funk, Easy Difficulty
Skull - Toccata and Funk, Hard Difficulty
Smiley Face - Smooth Operetta, Medium Difficulty
Snowflake - Tail Light Sonata, Medium Difficulty
Spaceship - Carmen Electric, Medium Difficulty
Spade card 1812 - Overdrive, Easy Difficulty
Spider - Valkyries Rising, Easy Difficulty
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