Cyber Nations Cheats

The use of cheats is a major problem in video games and it's. Cyber-security reporter Joe Tidy went to play a game with a cheat hacker to. Gareth Bale celebrates scoring in Wales' 4-1 Nations league win over the Republic. Find out how to enable Rise of Nations cheats and declare war on your opponents easily. Learn different strategies and hints in this in-depth Rise of Nations cheats and hints list. These tips will make it easier to get past the hardest parts of this RTS game.

  1. How alliances in Cyber Nations cheat to achieve sanction.
  2. ***You’ll read this and want to ask those I mention by name. They will of course deny it. Don’t be naïve enough to believe their lies.
  3. ***Advice to Admin of Cyber Nations – Get proxy detection software to block the cheaters. If you do, expect the population of Cyber Nations to fall dramatically but you will have a much cleaner game where real people have a chance and where stagnation will not plague the game as cheating alliances will not be able to dominate.
  4. Now below to see what really happens in Cyber Nations…
  5. You have the dream of starting an alliance and making it into a sanctioned alliance? It won’t happen if you don’t cheat the game as others do. Read below and you’ll see what alliances do to achieve their goals.
  6. Many of the “best” alliances in Cyber Nations cheat using multis. These experienced nation builders can quickly build nations and the fact that they have multis only adds that much more power to the influence that their alliances can have in Cyber Nation politics. One person having 10 nations can easily grow 5 nations to well over 50k ns. The other 5 can serve as eternal tech sellers to the large nations they are developing. It’s no coincidence that some alliances excel and have very active foreign aid slots. A group of cheaters in one alliance can easily supply the alliance with up to 5million ns. 10 cheaters doing so means 100 nations, the rest of the 100 needed for sanction can easily be recruited. New nations will join that alliance. Existing nations will also join because they are attracted to the success and power that the alliance has.
  7. Some will argue, no people don’t have 10+ nations because of all the time it would take. It takes no time at all. Every 10 days during peace time to send $3mil or 50tech for tech deals. Usernames and passwords can be saved using the remember feature on FireFox. Each proxy will remember it for each nation so you will never manually have to type it in, but do keep a spread sheet/notes of usernames and passwords as a back up on your computer. Make a folder in your bookmarks and call it My Cyber Nations. Bookmark each proxy site and name it the ruler name of your multi and put it in that folder. Go to the folder and select Open All Tabs. There you go, all of your nations are one click away from being logged into. Just click each tab and log in. It works great for war when you need to whip a target. This is how Mushroom Kingdom gets the reputation for being good at war. Because they “coordinate” attacks well when it matters in major wars. In peace time when you are just tech dealing you’ll want to space out the times when you send cash/tech so it’s not so obvious that the nations are multis.
  8. Which alliances cheat? Most. But the ones that are by far the worst cheaters are The Order of the Pardox and Mushroom Kingdom. They each have well over 100 WRCs. Growing a nation to meet the requirements of a WRC is no small task. TOP and MK will have you believe that they just have the very best people in the game. It’s bull. They are simply the most prolific cheaters. Mostly Harmless Alliance and New Pacific Order and New Polar Order as well as other alliances double the size in membership do not have the same amount of WRCs. Logic would tell you that these alliances would have 200+ WRCs. Recruiting real life people that will actually learn the game and maximize their nations are few and far between. Do not believe that TOP and MK have the cream of the crop real life people. They simply have the know how of how to make multi nations without being caught. MK has bros. If you know who bros is and his talent in the computer technology field then you’ll realize that he knows how to make either proxies or VPNs for the multis in MK.
  9. Proxies can easily be made on free web hosting sites and the amount of proxies/multis/nations is unlimited. They can also be made on the servers that some alliances have for their own websites/forums. They take up very little space/resources so they can make whatever they need. Note though that no they will not make a 1000 nation alliance. That would be a lot of work and its not necessary to be that size to influence politics in Cyber Nations. TOP and MK have only what they need for sanction.
  10. ***Go to youtube and search for proxy or proxies or even “How do I make my own proxy site – It’s very easy.
  11. You and your friends can easily make your own alliance be as “successful” in little time, a year or so to build up nations. 10 friends using 10 nations gives you a big alliance. You can use your main IP to register on the Cyber Nations forums, but never use it to post. When you are ready to have your multis give your alliance a huge presence on the forums, use the proxies you set up so that the proxy IP address is the one that is logged when you make post. Forums do not log the IP address of the user that registered, only when the user makes a post. This huge presence on the forums is exactly what MK and GOONS do when they need to push their propaganda. Others do it as well. GOONS is being very successful in dealing with every topic posted about them. Don’t believe that all those GOONS are different humans. It’s a few people using different personas/multis to give the elusion of a very active alliance. But this tactic works. Your group of 10 friends can do the same thing.
  12. Google to search for proxies is tricky. Some do not allow you to perform all Cyber Nation features. Some will not allow you to buy aircraft and will redirect you back to the proxy homepage when you fill the circle to select the aircraft type that you want to buy. Some proxies will not allow you to perform war features. You can declare war, but then you will be stuck at war until it expires without being able to do any ground attacks, aircraft attacks, launch cruise missiles/nukes, or send peace. So you need to test any proxies you find on Cyber Nations before you get involved in a major war. Raid a few none nations or don’t join an alliance and just attack anyone in your range to test it out.
  13. You may be thinking if anyone is doing this it is bad and that you won’t do it and that you will build your alliance and achieve your goals in an honest way. YOU WON’T. What you will have after 3-4 years is an inactive alliance or disbandment in 6 months to a year after frustrating trying to do it honestely.
  14. Get 10 friends to do this and make a 100 nation alliance over time. As time passes you will be able to add real people to your alliance.
  15. Each of the 10 can grow 5 large nations. Each can have 5 smaller nations to provide tech to the large nations. The 6th slot or 50 slots the large nations provide or 100 if you count the small nations once they get a Disaster Relief Agency can be used to provide massive aid programs for your alliance and the new real members that you recruit. And or also send up to $300,000,000 every 10 days in post war rebuilding aid within your alliance or to allies in need of assistance and or pay nasty reps if you lose a war. This internal aid program, assistance to allies, or reparations will be easily coordinated because it would be done by the 10 core members.

If you ever wondered what it would be like to govern a country, I can assure you its no easy task if you try your hand at CyberNations, a free browser-based simulation game that allows you to create a country and control everything from taxes, ethnicity, currency, religion and how your rule the country, whether by government politics, dictatorship, royal bloodlines and so on. You can even decide to be a peaceful, neutral or a warlike country.

Upon logging in for the first time you must decide on the name of your new country. (Mine was Lalaland with the capital city of DayDream.) Be careful of the names you pick, because once you have chosen a name, it’s permanent. Once you’ve decided on the name of your country you must pick from 12 different team colors. Note: Picking a color is just that, picking a color for your team. It doesn’t necessarily mean you are in alliance with another country using the same team colors, or that you’ll be unable to make peace or join an alliance with a country using a different team color. This game allows total freedom to govern your country anyway you wish.

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Once you name your country, you can pick where it’s located — even if it means occupying known territories on an actual Google world map. For example, Lalaland is actually one of the small islands of Hawaii. Or, you can totally go off the radar and pick a random location in the ocean. It’s your world and you can put it anywhere you want.

The next set of options you must choose from is the type of currency your country uses, which can be anything from the American dollar to Euros, Pesos and others. Then you must decide the percentage of taxes you will charge your people. You must collect taxes from your people at least every 25 days to keep your account open so the lower the percentage the happier your people are willing to pay you the taxes without complaint. (Unless you’re a dictator trying to bleed them dry, but remember, happy people mean more money and more productive industries.)

A lot of thought goes into forming a country, so if you’re confused there are links that explain each the section of the game further; for example, you can learn about different types of governments such as dictatorship, monarchy, and democracy. Once you have decided on how to rule your country you can choose the primary ethnicity and whether or not your country is peaceful or warring. Then you select your DEFCON level and war/peace preference before moving on to the religion section where you select the primary religion and belief system for your country.

Dizzy yet? We’re not done. I did warn you that this game is hard work to get started!

Once your nation has been established, you must pay the upkeep bills, invest in a military to protect your nation, build infrastructures or improve existing ones. The smaller your country, the less you can include military actions, but then again the larger your country the more expensive it will be to pay the soldiers and upkeep all the bills for one single action.

Once you create your nation, be prepared to receive a ton of e-mails from other nations asking you to join their alliance. Read the fine print carefully, as some will attempt to charge your country a ridiculous fee to be a member and some will even attempt to raid your nation if you reject their offer.

But not all of them are bad. There are countries that ask your alliance just to help your nation grow and help you navigate through CyberNations via e-mail, and some who will offer protection (if you choose a small country) while you grow your nation, but may ask that your military support their cause when the time comes.

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The Government Position tab is how you keep track of your people’s demands, needs and requirements to maintain happiness and productivity. Right now in Lalaland drug traffickers have crossed my borders and my police are working hard to apprehend them, while a nearby island was hit heavily by the passing Tsunami and needs assistance. Those are just a few issues I have to address daily and decide on what actions my nation must take to maintain the peace and happiness of the people.

It really does take some time to maintain your nation. Even my country of Lalaland, a small little island in the pacific, is dealing with worldwide issues, and their behavior reacts to what is going on around the island and in the world.

It’s enough to make your head spin and appreciate our real government just a little bit more — even if I do disagree with some of the decisions it makes for our country from time to time.

The downside to CyberNations is that you have to visit the site often to keep your nation. If the nation goes unchecked for more than five days you will have to start all over again and create a new one.

Even though this game is free, donations are accepted and CyberNation does offer bonuses to the donor.

Retrieved 2009-12-24. Seidman, Robert (March 10, 2009). TV by the Numbers. Csi miami episode guide.