Hiveswap Xefros

Hiveswap: Act 2 is the anticipated second entry in the four-part series of narrative adventure games from the universe of Andrew Hussie's smash hit webcomic Homestuck. Hiveswap has something for you, whether you're a dedicated fan or just now discovering the fandom phenomenon. Joey and Xefros's adventure blows up with higher stakes than ever. I made this because im curious thinking about how the relationship xefros dammek,I really want to think that if sometimes dammek do something out of.

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Sep 15, 2017

A guide for zipping through the game's gameplay!

Harley Manor


You’re playing as Joey unless specified here.
Joey’s Room
  • Grab the tap shoes next to you.
  • Walk left a bit, grab the keys from the lion plushie thing on the window seat.
  • Grab the talkie on the floor.
  • Walk left to the second portion of the room; open the closet.
  • Play Simon Says (Y, YR, YRG), get batteries.
  • Talk to Jude.
  • Write in diary (on the desk).
  • Leave for the hallway.

Hallway
  • Walk towards the bottom of the screen to the next map.
  • Open the closet.
  • Tap dance! Viola, flashlight.
  • Head back to the first map, then all the way back to the attic stairs (next map, right of the bedroom door in the archway if you’re confused).
  • Take the stairs to the (surprise! Not really) locked door. Whoops.
  • Head back and go downstairs to the living room (power should cut on the map prior).

Living Room
  • There’s literally nothing here for you. Walk through to the kitchen. (Back door, just keep walking ‘straight’.)

Kitchen
  • Turn off the radio, get the batteries from the compartment on the top left (held shut by bandaids).
  • Power your flashlight.
  • Walk right, go to the basement (back door in the mini hallway).

Basement
  • Walk left, tap-dance the pile away.
  • Click the breaker, start it up.
  • Walk right and strife! (Tap-dance + Ballet away.)

Trophy Room
  • Walk through the Kitchen (left) and Living Room (first panel you arrive in, to the right) to get here.
  • STRIFE! (Dog treats x3)
  • Pull the deer’s antler.

Treehouse (Jude)
  • Grab a green and red marble from the desk drawer, then grab the pouch.
  • Click the pigeons and send them away (all three of them).

Kitchen
  • Leave the Trophy Room and go back to the Kitchen.
  • STRIFE! (Tap-dance, Flashlight, Spices (sparkly thing behind you on your right; grab this first!).)
  • Cracker from the cabinet on the left; feed the birb.
  • Take birb and marbles back to the Trophy Room.

Trophy Room
  • Take the birb/marbles and put them on the tiger’s eyes on the right.
  • Spin the globe. Viola, key.
  • Head back towards the attic.

Living Room
  • Joey: Get decked (just click the monsters on the right). Swap to Jude (top right icons if you have your panel open).
  • Jude: Get flare gun from the box on the right and flares from the metal box on the left under the desk; load the gun and shoot a flare into the busted open wall from the window.
  • Swap back to Joey, use the flashlight, then swap back to Jude.
  • Rinse and repeat twice more.

Hallway
  • BOOK IT FOR THE ATTIC.
  • A/N: You can Game Over here by swapping to Jude. ;D

Attic
  • Beeline for that portal bois (walk right, then straight back).
  • Pull off the tarp, then move off to the side.
  • Use the Very Obvious Key on the portal door.

Alternia


Any chats noted with (auto) happen automatically.
Dammek’s Basement
  • Pick up the tablet on the floor and talk to Xefros (auto; I like Xerox better pfffft <3).
  • Grab the piece of paper on the ground towards the cube of icky purple junk.
  • Talk to Xefros again; walk over to the control panel by the forklift and play the (stupid) snake game on the tablet.
  • The doors should unlock and Joey’ll run into the next room after seeing [Deercat]. Talk to Xefros once more (auto).
  • Click the big ol’ screen and talk to Xefros /again/.

Xefros’ Balcony (Xefros from here on for now.)
  • Click the box, get the FLARP Manual, head inside.

Xefros’ Bedroom
  • Use your telekinesis (top, middle purple hand icon) on the spoon pile. [Spoon!]
  • Walk right to the tablet on the desk and talk to Joey (auto).
  • Leave the room; walk through the hallway to the door on the right to enter the Game Room.

Game Room
  • Get the bat from the wall with the spoon; head back out into the hallway.

Hallway / Living Room
  • Walk right and go downstairs. Whoo.
  • From the Living Room, walk left into the Kitchen.

Kitchen
  • Grab the book from the table and a drink from the fridge.
  • Head back upstairs to the game room.

Game Room

  • Play the little door game. (YOU CAN’T TELL ME THAT ISN’T ERIDAN ON THE CAN.)
  • Get the Lusus snacks and go back to the kitchen.

Kitchen
  • Feed the lusus after naming it and get the hell out of dodge.

Backyard (?)
  • Grab the software.
  • Get beaned by rubble via missile.

Dammek’s Basement (Joey until End)
  • Crawl on the pile of junk after talking to Xefros (auto) to get to Dammek’s… Uh. We’ll call this the Safe Room??

Safe Room
  • Walk to the left and grab the giant book towards the bottom of the screen.
  • Use the newly obtained green cube on the door panel.
  • Congratulations, you triggered the security. Whoops.

Computer Room
  • Click the panel on the wall to trigger the next snake game; talk to Xefros after failing (auto).
  • Walk to the left to the next ‘map’, then to the right to the computer. Have Joey note the little paper on there with the scribbles.
  • Head back to the panel and beat the stupid snake game.
  • Hi [Deercat]! Time to book it to the kitchen!

Kitchen
  • Talk to Xefros (auto).
  • Click the cabinet for a bowl and the fridge for the milk (lower left of the door).
  • Combine the two then click the door with the bowl of milk. This’ll feed [Deercat].
  • Head upstairs into the… We’ll call this an Attic too.

Attic
  • Grab the hoverpad and talk to Xefros (auto).
  • Grab the vet bag from the couch in the back off to the left.
  • Walk further left and remove the junk with the hoverpad, then talk to Xefros yet again (auto).
  • Walk downstairs into the Safe Room and head back into the Computer Room.

Computer Room
  • Walk left to the next panel; the one with the [Deercat].
  • Use the book you got from the Safe Room on the [Deercat] to learn about it.
  • It’s actually a Cuspidated Grimalkin but we’re going to keep calling it a [Deercat] too.
  • Use the vet bag on the [Deercat].
  • Ride the [Deercat]. Talk to Xefros (auto).

Xefros’ Backyard
  • Talk to Xefros (auto).
  • Use hoverpad on debris to free Xefros.

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