Super Monkey Ball Deluxe Ps2 Iso
Looking to get a super monkey ball game. I've heard SMB2 is great on the GameCube as well as having great controls. I've also heard monkey ball deluxe on the PS2/Xbox are the best versions because they have the other two games combined. Just asking for opinions on which I should get to get into the series. Guide a cute little monkey encased in a transparent ball to victory by tilting and rolling him through a variety of slopes and turns. Super Monkey Ball for Windows 10.
Sony Playstation 2 / PS2 ISOs
Genre: PuzzleRating: PEGI: 3+
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Game Description & Reviews:
I had a copy of this game growing up, and let me tell you, it’s extremely epic! My favourite monkey has to be MeeMee, as she is cute, pretty, and I like the flower in her hair! The exclusive stages were pretty cool, and the exclusive ‘Ultimate’ difficultly, wasn’t that bad, since it was only Beginner, Advanced, Expert, and Master all put together! And we all know the final and last monkey ball game ever released on a console was Super Monkey Ball Banana Splitz for the PS Vita. So yeah, it’s sad to see the series slip away from the world, but apart from that, the series was spectacular, and it’s all thanks to our friends and SEGA and Amusement Vision in Japan!
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Super Monkey Ball Deluxe |
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Developer: Sega This game has unused areas. This game has a prototype article |
Super Monkey Ball Deluxe is basically an updated version of Super Monkey Ball 2 which includes all of the levels from Super Monkey Ball as well as some new levels.
Most of the unused content from the first Super Monkey Ball and Super Monkey Ball 2 can still be found in Super Monkey Ball Deluxe, so this page will cover content only unused in Deluxe.
- 1Debug Mode
- 1.1Mini Mode
- 1.2Legacy Option Menu
- 1.3Test Mode
- 2Unused Levels
- 5Porting Differences
Debug Mode
To do: There hasn't been any serious testing on the Xbox version of this - there may be some differences as it's reported that it doesn't crash as much. |
Super Monkey Ball Deluxe, essentially being a port of Super Monkey Ball 2, shares the same debugging elements as its predecessor. These features can be enabled in the PlayStation 2 version using one of the following cheat codes:
NTSC-U | NTSC-J |
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For the Xbox version, the debug functions can be accessed by setting the memory value at address 0x892118 to 03, or address 0xD08BE118 on Xbox 360.
Alternatively, you can apply the below patch to default.xbe to have the debug mode always enabled.
Download Super Monkey Ball Deluxe (USA) Xbox Debug Patch File:Super_Monkey_Ball_Deluxe_(USA)_Xbox_Debug_Patch.7z (1KB) (info) |
Once enabled, the main debug menu can be opened at the title screen by pressing Cross + Circle (PS2) or A + B (Xbox) at the same time. Another menu can be opened by pressing L1 + Start or Left Trigger + Start at any point in the game. This second menu (and anything created by it) can be re-positioned and resized using the thumb sticks, and closed with L1 + Triangle or Left Trigger + Y. Focus between multiple menus can be switched with L1 + Cross or Left Trigger + A.
A few cheat commands are also enabled:
- Pressing D-Pad Up will add 100 seconds to the game's timer, with a maximum time of 360.96.
- Pressing Square + Triangle or X + Y will instantly complete the current level.
- The game can be debug paused with R1 + Start or Right Trigger + Start which will display 'DEBUG MODE' in the top right corner of the screen. Unpause with just Start.
- Pressing R2 or White while debug paused will advance the game by one frame.
- Pressing Square + Circle or X + B while debug paused will display a cursor that allows you click on UI elements with X or A and move them around the screen with the Left Stick.
- Pressing Triangle + Circle or Y + B while debug paused will unlock the camera. Pressing again will reset it but it won't take affect until the game is unpaused. Unlocking the camera also disables the above cursor.
In the PS2 version, the debugging functions are not particularly stable, and a good portion of the options and tools either do not do anything, or appear to have been deleted. For example, the ball position debug tool will always report a position and speed of 0. Certain debug menu tests, such as the sound and ADX tests, will crash the game, while others lead to a blank screen that can be left by pressing Start. Attempting to access certain levels on the stage select screen will crash the game, as well. This only occurs when attempting to load the stage itself, as it is possible to view the stage models using the in-game model viewer. However, there are some differences to note between Super Monkey Ball 2's debug menu and the Deluxe version, as some features that would crash Super Monkey Ball 2 work perfectly in this version.
Mini Mode
The mini mode allows for party games to be quickly launched. There are four other options that do not function properly in Super Monkey Ball 2 that work in this version.
Images
Main screen of the mini mode.
NAMEENTRY TEST - opens a ranking screen. The name is always blank, and the stage is always 0, but the score and monkey choice seem to be random.
ENDING - A talking banana spawns, moves around the screen, then disappears after saying something in regards to 2500 playpoints in broken romaji. On the PS2, the game immediately crashes following this scene, or if the any direction on the D-pad is pressed.
RANKING - Various ranking statistics from the legacy settings screen, in broken romaji. Interestingly, the names listed follow the same default developer name pattern from Super Monkey Ball.
RANKING - For some reason, the boating party game scoreboard renders the Japanese text correctly.
Legacy Option Menu
The legacy option menu from Super Monkey Ball 1 makes an appearance here. The ranking system has a different appearance than the one found in Super Monkey Ball 2. The controller calibration screen features a control stick calibration menu, where a box must be drawn out with the analog stick. This calibration system existed in Super Monkey Ball 2, but is not accessible by normal means in the PS2 version of the game. The calibration tool apparently works, but the outline of the box is much thinner and multiple circles of the analog stick are required to fill an entire box. The mysterious 'debug data' also makes a return in Deluxe, its purpose is not currently known.
Images
Main screen of the legacy option menu. The replay function does not work, even if replays have previously been saved.
The play point section.
The main game ranking section.
The party game ranking section.
The mini game ranking section. These use the default developer naming pattern from Super Monkey Ball.
The sound settings section.
The screen settings section.
The controller settings section.
The controller vibration settings.
The interface for saving and loading the debug data.
Abuse. VerbHe was accused of sexually abusing a child.He abused his body with years of heavy drinking.He had abused his first car by not taking care of it.She abused her friend's trust.a senator who abuses his powerHe abused my confidence by letting this secret be known. NounHe subjected his wife to physical and emotional abuse.the buying of votes and other election abusesShe was subjected to every term of abuse her boss could think of.a torrent of verbal abuseThe prisoner hurled abuse at the judge.
The notification for loading debug data. The purpose of debug data is currently unknown.
Test Mode
DIP Switches
Unlike the DIP switch menu found in other Super Monkey Ball games, there are small notes describing the function of each DIP switch in this version.
DIP Switch | Attached Note | DIP Switch | Attached Note |
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DIP_DEBUG | DEBUG ACTIVE | DIP_ONLY24MB | USE 24M RAM ONLY |
DIP_DISP | DEBUG MESSAGE ON | DIP_SHADOW_DISP | SHOW TEXTURE SHADOW AS DEBUG |
DIP_STCOLI | STAGE COLLISION | DIP_SPRITE_OFF | SPRITE OFF |
DIP_TRIANGLE | STAGE TRIANGE [sic] COLLISION | DIP_SNDREQ_DISP | DISPLAY INFORMATION OF SOUND REQUEST |
DIP_TAIKEN | EXPERIENCE MODE | DIP_SE_VOL_RESET | SOUND VOLUME WITHOUT OFFSET |
DIP_TIME_STOP | TIMER PAUSE | DIP_APE_FACEDIR | APE FACE DIRECTION |
DIP_NAMEENTRY | NAME ENTRY MODE | DIP_SEL_ALL_CTRL | 4 CONTROL SELECTED |
DIP_FIX_WORLD | STAGE WITHOUT LEAN | DIP_APE_NUMBER | APE NUMBER |
DIP_TEST_CAM | TEST CAMERA | DIP_1P_TEST_CAM | 1P TEST CAMERA VIEW |
DIP_NO_INTR | FOCUS INVERSE | DIP_PREVIEW_SAVE | PREVIEW SAVE MODE |
DIP_CAPTURE | CAPTURE (CAN'T BE COMPREHENSION. BY ENDOU) | DIP_AUTHOR_DEBUG | AUTHOR MODE DEBUG |
DIP_PERF_ALWAYS | PERFORMANCE ON/OFF | DIP_DISP_POS | DISPLAY POS |
DIP_PLAY_STG_ALL | PLAY_STG_ALL | DIP_SOA | SOA FOR DEBUG |
DIP_PLAY_PNT_X10 | 10 TIMES OF ACHIEVEMENT | DIP_TEST_TEAM | TEST TEAM DEBUG |
DIP_SARU_0 | 0 APE REMAINING | DIP_NO_MINIMAP | NO MINIMAP |
DIP_SWITCH_15 | UNDEFINED | DIP_NO_STAGE | NO STAGE |
Images
The main screen of the test mode.
AV MODEL - A model viewer for showing the various models in the game. Displayed is the Story Mode stage Floaters.
NAOMI MODEL - A model viewer for showing legacy, often unused models from the arcade version, as well as some used ones, such as the goal tape from the 'View Stage' option, and the obscured minimap monkey outline.
PATTERN CHANGE - A viewer for animated 2D textures. This testing menu does not work in Super Monkey Ball 2, however, no issues are encountered when using it here.
PATTERN CHANGE - Demonstration under the 'MONKEY BALL' category.
MOTION TEST - Also inaccessible in Super Monkey Ball 2. Different animations can be applied to the various monkey models.
SCENE PLAY TEST - Does nothing, but it is possible to scroll through the various scenes. The names of the scenes align with the names in author mode, so this was likely used for Story Mode related purposes.
DIALOG TEST - Tests the dialog bubble function. The origin of the bubble follows the monkey that is currently speaking as the camera is moved around.
DIP SWITCH - Various dip switches. On the PS2 version, these switches are immediately restored to their previous value upon changing. A small note is provided under the list of switches to indicate the function of the selected switch - a feature not found in Super Monkey Ball 2.
BITMAP - A bitmap viewer.
FONT - A font viewer.
PREVIEW TEST - Unsure of the function of this test. Nothing seems to occur on the PS2 version when manipulating any of the options.
INPUT TEST - Tests the controller input. Identical to the test found in Super Monkey Ball 2.
REPLAY - A replay player for replays created using debugging tools.
Unused Levels
All unused levels from Super Monkey Ball and Super Monkey Ball 2 are still present in Super Monkey Ball Deluxe. This section covers levels only unused in Deluxe.
Stage 340
The Nintendo GameCube level left over from Super Monkey Ball 2. In Deluxe, it was replaced with Destiny, a rotating dice.
Stage 643
Mid-Summer Jungle Square, one of the Monkey Fight arenas from Super Monkey Ball.
Stage 680
The Monkey Billiards map from Super Monkey Ball. The Monkey Billiards map from Super Monkey Ball 2 is used instead.
Unused Text
Leftover text from Super Monkey Ball 2.
Unused Audio
The Amusement Vision logo chime from the first two games which is never used here.
The space theme from Super Monkey Ball which isn't used despite the space background from that game being present in Super Monkey Ball Deluxe.
Porting Differences
Differences From Super Monkey Ball
- All levels now have names.
- The space themed levels now use the song from the ice themed levels for some reason.
- The rolling sound effects are missing.
- All Dole branding has been removed.
- Since Amusement Vision was merged back into Sega, the logo is no longer shown in the intro.
- The floor in the credits minigame doesn't tilt.
Differences From Super Monkey Ball 2
- All cutscenes are now FMVs instead of being rendered in-engine.
- Some of the level names were changed.
- In the story mode, there are now 20 levels per world. You still only have to complete just 10 of them.
- The practice mode now shows a percentage of how successful you are at completing each level.
- All party games are unlocked from the start.
- Cutscenes are now unlocked as you progress through the story mode instead of using play points to unlock them.
- Extra monkeys are now unlocked by gaining extra lives in challenge mode instead of using play points to unlock them.
- The credits minigames are now unlocked when you complete the story and challenge modes.
- The level 'Nintendo', a rotating GameCube, is replaced with 'Destiny', a rotating dice.
PS2/Xbox Differences
Although both the Xbox and PS2 ports are identical content-wise, the PS2 port was downgraded a bit due to its weaker hardware.
Note that after this fight you should level up and you now have 2 actions points instead of one.
- The Xbox port runs at 60 FPS and the PS2 port runs at 30 FPS.
- Loading times are a bit longer in the PS2 port.
- Textures are generally lower resolution and more grainy in the PS2 port.
- Some levels, like Folders and Ring Bridges, have less detailed backgrounds in the PS2 port.
- Some graphical effects, like reflections, are missing in the PS2 port.
The Monkey Ball series | |
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Arcade | Monkey Ball |
GameCube | Super Monkey Ball • Super Monkey Ball 2 (Demo) • Super Monkey Ball Adventure |
Game Boy Advance | Super Monkey Ball Jr. |
N-Gage | Super Monkey Ball |
PlayStation 2 | Super Monkey Ball Deluxe (Prototype) • Super Monkey Ball Adventure |
Xbox | Super Monkey Ball Deluxe |
Nintendo DS | Super Monkey Ball: Touch & Roll |
PlayStation Portable | Super Monkey Ball Adventure |
Wii | Super Monkey Ball: Banana Blitz • Super Monkey Ball: Step & Roll |
Nintendo 3DS | Super Monkey Ball 3D |